Hangout Highlights – Adding Missile Shooting Turrets – Using Gravity In Games – Part 5

Hangout Highlights – Adding Missile Shooting Turrets – Using Gravity In Games – Part 5

Corona Geek

Last week on Corona Geek Hangout 159, we continued development on our “Monsters Need Coins” game. Ed Maurina walked us through adding static missile shooting turrets to the game, along with adding homing missiles that follow the player around the platforms. We discussed the vector math involved to accomplish this and looked at the code for adding the turrets.

If you missed the Hangout, here are clips to help you catch up. Watch the entire conversation, or just the parts that interest you most.

Part 1 – iPad Pro Panel Thoughts

Part 2 – Corona SDK Plugins

Part 3 – Adding Turrets To Games – Turret Types

Part 4 – Adding Turrets To Games – Vector Math

Part 5 – Adding Turrets To Games – Code Setup

Part 6 – Adding Turrets To Games – Coordinate Systems

Part 7 – Adding Turrets To Games – Object Clean

Part 8 – Adding Turrets To Games – Bullet Vector Math

Part 9 – Adding Turrets To Games – Heat Seeking Bullets

Also, be sure to catch this week’s Hangout where we looked at an isolated example of creating a homing turret that follows a moving object.

Thank you for watching, listening, and following Corona Geek:

Charles McKeever
[email protected]

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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