FAQ about Corona opensource

Vlad Sherban, product manager of Corona Labs:

The transition of Corona to an open source model of development was one of the main priorities since Corona Labs was acquired by Appodeal in 2017. I am pleased to say that this milestone is very close. Open source has become a backbone supporting modern computing. Tech giants and small firms build their businesses around open source technologies. For Corona, going open source will bring transparency of the development process and provide the ability for users to contribute features or bug fixes to make the project better for everyone.

Corona Labs will continue to have a team and infrastructure to support our flourishing plugin ecosystem and infrastructure, and to keep up Corona to date with the ever-changing requirements and updates coming from the application stores.

Enabled by open source, development of new features, bug fixes and support will transition to be more community driven, with our help and guidance. I have high hopes for the future of Corona, and ultimately going open source will provide confidence in the future of the engine and opportunity to grow community involvement in engine development.

timeline_pre_loader

2019

Corona SDK becomes open source

2018, Dec

Linux building beings

2018, Jul

HTML5 building begins

2017, Jun

Native builds are now free

2017, Mar

Corona acquired by Appodeal and engine is now free

2016, Dec

Corona Live Builds are released

2015, Nov

tvOS is now supported

2015, Jun

Corona goes free and can now build for Windows x85 and macOS

2013, Oct

Graphics 2.0 released giving Corona new powerful graphics APIs

2013, Apr

Plugin support added

2012, Aug

Native builds announced

2012, Apr

Company renamed to Corona Labs

2011, Jun

Developers can now build apps on Windows

2010, Sep

Corona SDK 2.0 Launched with cross-platform support, physics and gameplay specific features

2009, Dec

Corona SDK 1.0 released

Basic questions

It will work the same as before. Don’t worry! You’ll use our step-by-step guide if you are newbie:
– Download the Corona engine here and install it.
– Let’s make apps! If you don’t know how will take a look at this guide.

Open source details

We will open source most of Corona’s code and resources with the exception of some plugins, the Corona Marketplace code, www.coronalabs.com, and our build infrastructure. The open source team will manage all of engine and infrastructure and will develop new features, fix bugs, support the engine with the participation from the community. This is not a final or exhaustive list and we may open source more as we move forward.