From the Forum – Issue #182

From the Forum – Issue #182

Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics.

Custom runtime events

Forum super-star @roaminggamer has been bringing up some great topics of discussion in the forums lately. This topic covers a cool item called custom runtime events. These are great ways to easily access code in a module without having to set up complex data passing schemes.

Using Tiled with Corona

Tiled (https://www.mapeditor.org/) is a great tool for building 2D game maps and levels. Corona doesn’t have direct support for it, but that hasn’t stopped our community developers and there are several systems you can include in your projects that make using Tiled maps easy. This thread discusses some of the more popular and some of the “need-to-know” items to make use of this fantastic tool.

Saturation blending mode?

In this post, the user is wanting to simulate the Adobe Photoshop™ Saturation bending mode. Corona supports many of these options through texture filters. Corona developer @sporkfin and graphics wiz jumped into the thread with some additional suggestions to attack this problem.


Do you have a particular forum thread that was helpful for you? Let us know about it! Email [email protected], put FTF: and the forum title in the subject, and include the URL in the email. We will consider adding it to an upcoming edition of From the Forum.

Rob Miracle
[email protected]

Rob is the Developer Relations Manager for Corona Labs. Besides being passionate about helping other developers make great games using Corona, he is also enjoys making games in his spare time. Rob has been coding games since 1979 from personal computers to mainframes. He has over 16 years professional experience in the gaming industry.

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