Corona SDK Tag

Today, I'm super happy to announce that John Romero has joined as an advisor! John has had an extremely prolific career across over a hundred games, including the iconic works Wolfenstein 3D, DOOM and Quake. He has seemingly boundless energy. He's not only working on new games, but he's also teaching classes in mobile game development and is a tireless advocate for indie game development....

One of our guiding principles in building Corona SDK was that the developer experience mattered. This means enabling you to do things as quickly and easily as possible. Simplicity is key - we want to take something complex and remove all the unnecessary elements, so you can focus on the work that matters. Recently, we decided to extend that point of view to the actual coding experience. Now the community has already produced some fantastic mobile tools and IDEs, so instead, we looked at the more basic problem of editing code....