level design Tag

On today's Corona Geek podcast, Michael Wilson from Pony Wolf stepped us through the basics of using the Tiled Map Editor as a layout tool with Corona. Michael gave us a quick tour of the editor's interface and then jumped right into importing images, creating tilesets, adding physics to objects, and working with both Lua and JSON data files. He also demonstrated how he uses his PonyTiled Github library to work with Tiled in Corona. Michael's Ludum Dare entry has been updated for Steam Greenlight. Be sure to vote it up! Show notes: Tiled Map Editor PonyTiled Github Repo ShoeBox Game Development Tool Corona Geek #185 -...

Last week on Corona Geek Hangout 162, we wrapped up our "Monsters Need Coins", game development series with a look at how to create a self-contained visual editor to quickly design game levels. Ed Maurina walked us through the editor's user interface, showed us how to go from an 8x8 grid to a working game level in less than a minute, and walked us through the roughly 1000 lines of code used to create the editor. Here are clips from the Hangout....

On today's Corona Geek Hangout we wrapped up our "Monsters Need Coins", game development series with a look at how to create a self-contained visual editor to quickly design game levels. Ed Maurina walked us through the editor's user interface, showed us how to go from an 8x8 grid to a working game level in less than a minute, and walked us through the roughly 1000 lines of code used to create the editor. Download the full source code for the game and the visual game editor to see who everything works....

Today we covered part three of our "Using Gravity In Games" game development series with a look at level building. We looked at code for positioning platforms, spikes, coins, and monsters. We looked at how to dynamically center the camera on the player's starting position. Finally, we discussed the benefits of making code reusable and adding the ability to turn features on and off during play testing. Download the updated source code for a full look at how the game works....