09 May 2016
Corona Geek #186 – Using Tiled Map Editor for level design with Corona
On today’s Corona Geek podcast, Michael Wilson from Pony Wolf stepped us through the basics of using the Tiled Map Editor as a layout tool with Corona.
Michael gave us a quick tour of the editor’s interface and then jumped right into importing images, creating tilesets, adding physics to objects, and working with both Lua and JSON data files. He also demonstrated how he uses his PonyTiled Github library to work with Tiled in Corona.
Michael’s Ludum Dare entry has been updated for Steam Greenlight. Be sure to vote it up!
Show notes:
- Tiled Map Editor
- PonyTiled Github Repo
- ShoeBox Game Development Tool
- Corona Geek #185 – Part 1 – Using Spine
- Corona Geek #185 – Part 2 – Using Tiled to create The Mimic
- The Mimic
- 1-800 Monsters
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Andre Glegg
Posted at 05:32h, 10 MayVery very useful thanks!! I really needed something like this.