Corona Geek #188 – Reducing collision calculations with quadtrees and Spine runtime mesh support

Corona Geek #188 – Reducing collision calculations with quadtrees and Spine runtime mesh support

On this week’s Corona Geek podcast, René Aye from Devil Squid showed the panel how to reduce the number of collision calculations using Quadtrees. We also talked about Corona’s new support for meshes. Steven Johnson showed off some of his mesh related plugin work and Vlad Shcherban shared a Core Engineer’s perspective on adding mesh support. Download the updated Spine runtime to get all the mesh support goodness.

Show notes:

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Charles McKeever
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Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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