27 September 2016
What have Corona’s engineers accomplished lately?
It's been a productive six months for our team! Click through to read about our key achievements in the previous development cycle....
27 September 2016
It's been a productive six months for our team! Click through to read about our key achievements in the previous development cycle....
26 September 2016
In this special Corona Geek podcast we talked with Ondrej Dobsinsky about his multiplayer runner game that let's players ban abilities, "blink" to jump ahead of opponents, and includes a spectator mode so Twitch viewers can watch live tournaments....
22 September 2016
Corona Labs engineers have created a new graphics-related feature and a new plugin which Enterprise/plugin developers can expand upon to build some very powerful graphical capabilities. Read further to learn more!...
21 September 2016
Great news! We've added the ability to store/retrieve settings via preferences in a cross-platform manner. Read on to learn more....
20 September 2016
Participate in the Corona Splash Screen design contest and let your talent shine!...
19 September 2016
Corona Labs is pleased to announce build 2016.2949 as a major release. Click through to read the details!...
19 September 2016
In this special Corona Geek podcast we talked with Ted Wilson and Corey McDaniels from StellarJay Studios about working on intellectual property projects for Cartoon Network....
16 September 2016
Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum....
15 September 2016
On Corona Geek After Dark #26, we talked about several exciting new plugins for Corona SDK. From Google Play Games Services, low energy Bluetooth, Touch ID, and Firebase to an Address Book for Android, each of these plugins are either on the Corona Marketplace now or are coming soon....
14 September 2016
Great news! Corona developers can submit to Apple's iTunes Connect again. Read further to get the details....