08 June 2016
Corona Geek #188 – Reducing collision calculations with quadtrees and Spine runtime mesh support
On this week's Corona Geek podcast, René Aye from Devil Squid showed the panel how to reduce the number of collision calculations using Quadtrees. We talked about Corona's new support for meshes, Steven Johnson showed off some of his mesh related plugin work, and Vlad Shcherban shared a Core Engineer's perspective on adding mesh support....