27 October 2015
Tutorial Treasury: String formatting and manipulation
In this Tutorial Treasury, discover resources related to string formatting and manipulation....
27 October 2015
In this Tutorial Treasury, discover resources related to string formatting and manipulation....
26 October 2015
On today's Corona Geek Hangout we added a player, enemies, and sprite animation to our desktop, top down shooter game. We also looked at using third party art in our game and how that art affected our overall game design and user input strategy. As always, you can download the source code for today's demo....
23 October 2015
Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard....
21 October 2015
Last week on Corona Geek Hangout 163, we began a brand new game development series focused on creating desktop games using keyboard, mouse, and eventually game controller inputs. We discussed the various similarities and differences between mouse and keyboard inputs and how to remap inputs to create a unified user experience. Here are clips from the Hangout....
19 October 2015
On today's Corona Geek Hangout we continued with our new game development series focusing on desktop game development using both keyboard and game controller inputs. We discussed desktop vs. mobile project configuration, aspect ratios, and screen redrawing. Download the demo code to see these desktop game concepts in action....
16 October 2015
Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard....
14 October 2015
We have a few exciting new plugins available on the Corona Store: Games by Candlelight provides persistent data and translation libraries, and Xibalba Studios brings us a fancy page curling effect. Please visit the store to activate plugins, or to submit a plugin yourself. 1. GBC Data Cabinet By Games by Candlelight The GBCDataCabinet plugin allows the Corona SDK developer to create and use session (located in memory) and persistent (located on disk) data throughout your application. You no longer have to create global variables to share data between Composer modules, for example. [crayon-5f8e11b9e35fa595063158/] Check it out on the Corona Store. 2. GBC Language Cabinet By Games by...
14 October 2015
Last week on Corona Geek Hangout 162, we wrapped up our "Monsters Need Coins", game development series with a look at how to create a self-contained visual editor to quickly design game levels. Ed Maurina walked us through the editor's user interface, showed us how to go from an 8x8 grid to a working game level in less than a minute, and walked us through the roughly 1000 lines of code used to create the editor. Here are clips from the Hangout....
12 October 2015
On today's Corona Geek Hangout we began a brand new series focusing on desktop game development using keyboard, mouse, and game controller inputs. Download the full source code from today's discussion to see demos of the various input methods in action....
09 October 2015
Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard....