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On today's Corona Geek Hangout we continued our "Using Gravity In Games" development discussion with a look at building game objects, restarting and advancing to new levels. This was part four of our ongoing look at developing a game similar to the popular mobile game, They Must Be Fed 3. The project's source is available. If you haven't already, download the updated code to see how everything works....

Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard....

We have a few exciting new plugins available on the Corona Store: Spiral Code Studio returns to bring us Toast-style notifications, and Xibalba Studios brings two new utilities, written in Lua. Please visit the store to activate plugins, or to submit a plugin yourself. 1. Toast Notifications By Spiral Code Studio Toasts are messages displayed to the user for a brief time. You can now use them on Android and iOS, thanks to this plugin. Using it is quite simple: [crayon-5f8e11ced1d50847629461/] Check it out on the Corona Store. 2. MWC Random Number Generator By Xibalba Studios This is a simple, lightweight random number generator, adapted to Lua from some code...

More good news for Facebook integration. Coinciding with the recent beta release of Facebook-v4 on Android, we've launched the iOS version of the Facebook v4 plugin! The iOS version does come with a couple caveats to be aware of: iOS 6 is not supported with this plugin. This is due to Facebook dropping iOS 6 support with version 4+ of their SDK. iOS 9 is supported with a couple additional setup steps detailed here. Improvements In addition to iOS, we've done another Facebook SDK update to get you the latest fixes from them. The iOS version of Facebook-v4 targets Facebook SDK 4.5.1. and the Android version...

Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard....

Last week on Corona Geek Hangout 155, we talked with BoardCraft CEO, Todd Porter about printing 3D game pieces to add dimension to games. We discussed the 3D printing game market and how game developers can use physical assets to add value to their digital properties. We also continued our "Using Gravity In Games Series". Ed Maurina showed us how to add air control to our game character to keep them from jumping outside the playable area of our game. Ed also showed us how to add key inputs to our game to make play testing easier in Corona Simulator....

Today we covered part three of our "Using Gravity In Games" game development series with a look at level building. We looked at code for positioning platforms, spikes, coins, and monsters. We looked at how to dynamically center the camera on the player's starting position. Finally, we discussed the benefits of making code reusable and adding the ability to turn features on and off during play testing. Download the updated source code for a full look at how the game works....