22 June 2015
Corona Geek #147 – Creating A Rag Doll Character Using Pivot Joints and Physics Bodies
Last Monday we started a series on working with Corona's built-in physics engine. We took a look at the Physics API documentation and we discussed the concepts behind constructing a rag doll from primitive shapes. This week we continued the physics conversation with a look at the code used to create the rag doll example and tips on how to organize project code. We even discussed how a simple dress up, or object placement game could be constructed, using the sampler code as a reference....