09 February 2015
Guest post: 3 ways to more effectively re-engage your players
This is a guest post by Long Vo, co-founder of GameThrive, on how to best re-engage your players....
09 February 2015
This is a guest post by Long Vo, co-founder of GameThrive, on how to best re-engage your players....
06 February 2015
Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard....
02 February 2015
During last week’s Hangout we continued our Composer Library discussion with a look at three ways to share data between scenes, how to store data long term for access between app uses, and how to add fields to a locally stored settings file without losing the original values in the file. This week we took a break from discussing Composer to talk with Jason Schroeder about his excellent Progress Ring module that let’s you add a completely custom progress ring to your games and apps with just one line of code....
30 January 2015
Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard....
30 January 2015
A lot has happened in the past year, so let's talk about where we've been and where we're headed in 2015....
26 January 2015
During last week’s Hangout we talked about memory management in Composer library scenes. This week we continued the discussion with a look at three ways to share data between scenes, how to store data long term for access between app uses, and how to add fields to a locally stored settings file without losing the original values in the file....
23 January 2015
Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard....
21 January 2015
As I previously explained in Corona's iOS 64-bit transition plan, Apple has imposed new app submission requirements that require 64-bit slices to be present in your application binaries. Corona is now ready. Read on for the update....
21 January 2015
Starting in Corona SDK build 2015.2542, local and push notifications have been moved to a plugin. Read further to learn how to update your existing apps....
19 January 2015
During last week’s Hangout we started a discussion using Composer library and the Composer scene template to create and manage scenes in apps. This week we continued the discussion with a look at scene optimization tips, including scene memory usage examples....