Blog

Today, I'm super happy to announce that John Romero has joined as an advisor! John has had an extremely prolific career across over a hundred games, including the iconic works Wolfenstein 3D, DOOM and Quake. He has seemingly boundless energy. He's not only working on new games, but he's also teaching classes in mobile game development and is a tireless advocate for indie game development....

During this week's Corona Geek we talked with PlayLevel's Barry Swan about his experience working with Corona SDK's Graphics 2.0 engine. Barry created several interesting 2.5D demos while alpha testing Graphics 2.0. He's has been able to use his years of game development knowledge in some very creative ways. Barry also showed us an impressive demo app he's working on for the Graphics 2.0 Contest. ...

Monday's Corona Geek was a long one. We hung out with CEO, Walter Luh to discuss the exciting new Corona SDK Graphics 2.0 Public Beta. Walter talked about some of the new graphics filter effects while sharing some insights into where Corona SDK has been and where it's headed. If you don't have time to watch the whole Hangout, here are a few clips to help you get your geek on....

One of our guiding principles in building Corona SDK was that the developer experience mattered. This means enabling you to do things as quickly and easily as possible. Simplicity is key - we want to take something complex and remove all the unnecessary elements, so you can focus on the work that matters. Recently, we decided to extend that point of view to the actual coding experience. Now the community has already produced some fantastic mobile tools and IDEs, so instead, we looked at the more basic problem of editing code....

Alan Gough has been involved in the software industry for over 25 years, mainly writing software for large insurance and investment management companies using technologies from Assembler to C#. Alan is also the founder of Retrofit Productions, the creator of Level Director, a third party tool which helps app developers create complex screens and levels with ease. In today’s piece, Alan writes on Level Director tool and discusses how with a few clicks, the tool can take developers' design ideas from paper to the mobile world....