Lighting effects and shading are concepts usually reserved for 3D games, but an amazing new plugin can easily bring a similar atmosphere to your 2D games. Check it out!...
Today, Steven Johnson of led us through part 4 of our ongoing discussion on creating custom shader effects. During the Hangout Steven highlighted some of the exponential numerical issues surrounding shader math. We looked at a few visual representations of these “numerical issues” and talked about how to overcome hardware limitations to achieve device level precision....
Last week on Corona Geek Hangout 151, Jason Schroeder showed us how his new Twitter plugin works and Steven Johnson showed an example of a custom shader effect that dynamically fills a glass with fluid as you move a slider. Here are clips from the Hangout....
Last week on Corona Geek Hangout 149, Steven Johnson introduced us to creating custom shaders effects in Corona SDK. We explored what shaders are, why we might want to know more about them, and when we should consider using them. We also looked at some shader code examples to see the effects in action. Here are clips from the Hangout....